General & First-year

Projectile Lab

Set the launch angle, speed and gravity, then fire. The trajectory animates and labels itself; toggle air resistance to see drag bend the path and shorten the range. Ghost trails let you compare shots.

63.8 m

Range

16.0 m

Max height

3.61 s

Time of flight

The method, with your numbers

Constant-acceleration kinematics

  1. 1

    Resolve the launch velocity

    vₓ = v·cos θ v_y = v·sin θ

    vₓ = 25·cos 45° = 17.68 m/s v_y = 25·sin 45° = 17.68 m/s

    Horizontal and vertical motion are independent — solve them separately.

  2. 2

    Time to the apex (v_y reaches 0)

    t_apex = v_y / g

    t_apex = 17.68 / 9.81 = 1.8 s

    At the top of the arc the vertical velocity is exactly zero.

  3. 3

    Maximum height

    h = v_y² / (2g)

    h = 17.68² / (2·9.81) = 15.93 m

  4. 4

    Time of flight (symmetric arc)

    T = 2·v_y / g

    T = 2·17.68 / 9.81 = 3.6 s

    Launch and landing are at the same height here, so T is exactly twice the apex time.

  5. 5

    Range

    R = vₓ·T

    R = 17.68·3.6 = 63.71 m

    45° gives the maximum range in a vacuum — you're at the optimum.

Drag any control above — every number here recalculates. Want this method for any problem? Step Sheets →

Launch angle45°
Launch speed25 m/s

Gravity

9.81 m/s²

How to use this simulation

Set the launch angle, speed and gravity, then fire. The trajectory animates and labels itself; toggle air resistance to see drag bend the path and shorten the range. Ghost trails let you compare shots.

Everything runs in your browser — no sign-up, no download. Change a value and the result updates instantly, so you can build a feel for how each input shapes the outcome. It pairs with Crameleon's practice exams and step sheets when you want to go from intuition to working the problems.